

In 2020, he completed the score of Doom Eternal while the music for the game was once again well-received, circumstances around the soundtrack release led to a public falling out between Gordon and id Software and the parting of ways. He also worked alongside Martin Stig Andersen to again return to the Wolfenstein series, scoring Wolfenstein II: The New Colossus, developed by MachineGames. In 2017, Gordon completed the score for the horror first-person shooter, Prey, developed by Arkane Studios. Award for Outstanding Achievement in Original Music Composition, SXSW Gaming Award for Excellence in Musical Score, The Game Awards Best Music/Sound Design and was nominated for a BAFTA Games Award for Best Music. His score for Doom won a number of awards including a D.I.C.E. In 2016, Gordon completed the score for the science fiction first-person shooter, Doom, a sequel of the 1993 game that was developed by id Software. He returned to the Wolfenstein series in 2015 to compose the score for Wolfenstein: The Old Blood, a prequel to Wolfenstein: The New Order.

The following year, Gordon scored the second season of Killer Instinct and the action-adventure first-person shooter Wolfenstein: The New Order (developed by MachineGames). In 2013, he scored the first season of the fighting video game, Killer Instinct, a reboot of the original 1994 title. He first began to work as a sound designer with Pandemic Studios, where he contributed additional sound design for Destroy All Humans! 2. Gordon began his musical career as a jazz / blues guitarist in his teens.
